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Glen Elendra Archmage P30A

Other printings of "Glen Elendra Archmage": P30A #16 EVE #22 MMA #47 UMA #58 WOC #94 SLD #115

Card

id63798
artistWarren Mahy
artistIds002c739e-aa1f-4c1d-921b-37cb2d1b1c5b
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank1442
edhrecSaltiness0.76
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Persist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameGlen Elendra Archmage
number16
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsEVE, MMA, P30A, SLD, UMA, WOC
promoTypesdatestamped
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeP30A
side
signature
sourceProducts
subsets
subtypesFaerie, Wizard
supertypes
textFlying
{U}, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Faerie Wizard
typesCreature
uuid0a8a024a-380e-5ada-80e4-7eeb7918fb10
variations
watermarkwotc
setName30th Anniversary Play Promos

Identifiers

id63798
cardKingdomEtchedId
cardKingdomFoilId270158
cardKingdomId
cardsphereFoilId105120
cardsphereId
deckboxId74580
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide7da0eb6-770c-5aea-91aa-ce9556813202
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId206791b3-eb19-4283-a3b4-51c3405dc2bc
scryfallIllustrationIde4273a19-77d8-4015-81f1-40ead3ec397f
scryfallOracleId5f3f68b5-8c6a-4181-bb8a-9c73967d198a
tcgplayerEtchedProductId
tcgplayerProductId453561
uuid0a8a024a-380e-5ada-80e4-7eeb7918fb10

Legalities

id63798
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid0a8a024a-380e-5ada-80e4-7eeb7918fb10
vintageLegal

Purchase URLs

id63798
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e0616375e5e98cec
cardmarket
tcgplayerhttps://mtgjson.com/links/a1373ef070b9f4b2
tcgplayerEtched
uuid0a8a024a-380e-5ada-80e4-7eeb7918fb10

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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