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Triumphant Adventurer PAFR

Other printings of "Triumphant Adventurer": AFR #237 PAFR #237a PAFR #237p PAFR #237s AFR #390 PRM #92808

Card

id64110
artistAlexander Mokhov
artistIds3a6a9d37-e62c-44bd-90f2-f5126324e3f0
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, W
colorIndicator
colorsB, W
defense
duelDeck
edhrecRank7812
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDeathtouch, Venture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{W}{B}
manaValue2
nameTriumphant Adventurer
number237p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsAFR, PAFR, PRM
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts
subsets
subtypesHuman, Knight
supertypes
textDeathtouch
During your turn, this creature has first strike.
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
toughness1
typeCreature — Human Knight
typesCreature
uuid2d521d4e-71b8-5171-bb1d-42ee0e18093b
variationsa7a4efdd-568c-5f00-accb-ad7c03fb1a8a, 2cb81c1f-adcb-59ec-8101-511f76e0b5f5
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id64110
cardKingdomEtchedId
cardKingdomFoilId249022
cardKingdomId248942
cardsphereFoilId79831
cardsphereId79855
deckboxId59659
mcmId572589
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9eb677a9-0a4f-5396-8c3e-e734f5b19c5b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdee6e88b4-0efb-470e-b6ca-4278a1683269
scryfallIllustrationIdea0e3285-bb41-4d62-a9dd-e4cc37073b93
scryfallOracleId6aac0ae4-d9a7-4c40-a39e-229186c84d74
tcgplayerEtchedProductId
tcgplayerProductId244471
uuid2d521d4e-71b8-5171-bb1d-42ee0e18093b

Legalities

id64110
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid2d521d4e-71b8-5171-bb1d-42ee0e18093b
vintageLegal

Purchase URLs

id64110
cardKingdomhttps://mtgjson.com/links/4a2c0569e84d29ab
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e38781ae3dabac2d
cardmarket
tcgplayerhttps://mtgjson.com/links/03f6db8b29fdd6c0
tcgplayerEtched
uuid2d521d4e-71b8-5171-bb1d-42ee0e18093b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

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