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Triumphant Adventurer PRM

Other printings of "Triumphant Adventurer": AFR #237 PAFR #237a PAFR #237p PAFR #237s AFR #390 PRM #92808

Card

id79925
artistAlexander Mokhov
artistIds3a6a9d37-e62c-44bd-90f2-f5126324e3f0
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityB, W
colorIndicator
colorsB, W
defense
duelDeck
edhrecRank7812
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDeathtouch, Venture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{W}{B}
manaValue2
nameTriumphant Adventurer
number92808
originalPrintings
originalReleaseDate2021-10-19
originalText
otherFaceIds
power1
printingsAFR, PAFR, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesHuman, Knight
supertypes
textDeathtouch
During your turn, this creature has first strike.
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
toughness1
typeCreature — Human Knight
typesCreature
uuide76d8e42-dd74-5011-859d-917203470c28
variations
watermark
setNameMagic Online Promos

Identifiers

id79925
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb3b2adca-4df7-5967-843d-e3c689ae3743
mtgoFoilId
mtgoId92808
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc7502723-c721-491b-8509-2503e69c53cc
scryfallIllustrationIdea0e3285-bb41-4d62-a9dd-e4cc37073b93
scryfallOracleId6aac0ae4-d9a7-4c40-a39e-229186c84d74
tcgplayerEtchedProductId
tcgplayerProductId
uuide76d8e42-dd74-5011-859d-917203470c28

Legalities

id79925
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuide76d8e42-dd74-5011-859d-917203470c28
vintageLegal

Purchase URLs

id79925
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuide76d8e42-dd74-5011-859d-917203470c28

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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