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Triumphant Adventurer PAFR

Other printings of "Triumphant Adventurer": AFR #237 PAFR #237a PAFR #237p PAFR #237s AFR #390 PRM #92808

Card

id64109
artistAlexander Mokhov
artistIds3a6a9d37-e62c-44bd-90f2-f5126324e3f0
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, W
colorIndicator
colorsB, W
defense
duelDeck
edhrecRank7812
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDeathtouch, Venture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{W}{B}
manaValue2
nameTriumphant Adventurer
number237a
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsAFR, PAFR, PRM
promoTypesembossed
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts
subsets
subtypesHuman, Knight
supertypes
textDeathtouch
During your turn, this creature has first strike.
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
toughness1
typeCreature — Human Knight
typesCreature
uuida7a4efdd-568c-5f00-accb-ad7c03fb1a8a
variations2d521d4e-71b8-5171-bb1d-42ee0e18093b, 2cb81c1f-adcb-59ec-8101-511f76e0b5f5
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id64109
cardKingdomEtchedId
cardKingdomFoilId248755
cardKingdomId
cardsphereFoilId79615
cardsphereId
deckboxId59866
mcmId574666
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idec176ef3-871e-5114-899d-4bb4a22b3144
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId954ecea4-28ee-4938-a7bc-09b116836c03
scryfallIllustrationIdea0e3285-bb41-4d62-a9dd-e4cc37073b93
scryfallOracleId6aac0ae4-d9a7-4c40-a39e-229186c84d74
tcgplayerEtchedProductId
tcgplayerProductId247226
uuida7a4efdd-568c-5f00-accb-ad7c03fb1a8a

Legalities

id64109
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuida7a4efdd-568c-5f00-accb-ad7c03fb1a8a
vintageLegal

Purchase URLs

id64109
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5a1c0c6c8ba1f391
cardmarket
tcgplayerhttps://mtgjson.com/links/2c3cec084aaf94ac
tcgplayerEtched
uuida7a4efdd-568c-5f00-accb-ad7c03fb1a8a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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