Other printings of "Triumphant Adventurer": AFR #237 PAFR #237a PAFR #237p PAFR #237s AFR #390 PRM #92808
| id | 8705 |
|---|---|
| artist | Alexander Mokhov |
| artistIds | 3a6a9d37-e62c-44bd-90f2-f5126324e3f0 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | B, W |
| colorIndicator | |
| colors | B, W |
| defense | |
| duelDeck | |
| edhrecRank | 7806 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | extendedart |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Deathtouch, Venture into the dungeon |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {W}{B} |
| manaValue | 2 |
| name | Triumphant Adventurer |
| number | 390 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. |
| otherFaceIds | |
| power | 1 |
| printings | AFR, PAFR, PRM |
| promoTypes | boosterfun |
| rarity | rare |
| rebalancedPrintings | 5c8de630-f70b-5fde-9f54-be31c99e7a3b |
| relatedCards | |
| securityStamp | oval |
| setCode | AFR |
| side | |
| signature | |
| sourceProducts | {'foil': ['d5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['d5512a78-bb11-5566-a634-7c9e4fa91396']} |
| subsets | |
| subtypes | Human, Knight |
| supertypes | |
| text | Deathtouch During your turn, this creature has first strike. Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) |
| toughness | 1 |
| type | Creature — Human Knight |
| types | Creature |
| uuid | bca813ca-03bb-5344-9ac7-71910f772a10 |
| variations | 320cabf7-0dc7-54ae-81f0-de0be7b8243f |
| watermark | |
| setName | Adventures in the Forgotten Realms |
| id | 8705 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 248630 |
| cardKingdomId | 248081 |
| cardsphereFoilId | 79577 |
| cardsphereId | 79549 |
| deckboxId | 58671 |
| mcmId | 571289 |
| mcmMetaId | 343721 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | aa1e64e9-8ebf-5301-b706-18cb07655745 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 530511 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | b38da306-c1d3-4fa4-aae5-0354fb3b2dfd |
| scryfallIllustrationId | ea0e3285-bb41-4d62-a9dd-e4cc37073b93 |
| scryfallOracleId | 6aac0ae4-d9a7-4c40-a39e-229186c84d74 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 243184 |
| uuid | bca813ca-03bb-5344-9ac7-71910f772a10 |
| id | 8705 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | bca813ca-03bb-5344-9ac7-71910f772a10 |
| vintage | Legal |
| id | 8705 |
|---|---|
| cardKingdom | https://mtgjson.com/links/55cc9e4de01db914 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/a04abe9446a016da |
| cardmarket | https://mtgjson.com/links/61f1dfca3a1a0747 |
| tcgplayer | https://mtgjson.com/links/17c716e800f5ddb0 |
| tcgplayerEtched | |
| uuid | bca813ca-03bb-5344-9ac7-71910f772a10 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Aventurier triomphant | Créature : humain et chevalier | Contact mortel Tant que c'est votre tour, l'Aventurier triomphant a l'initiative. À chaque fois que l'Aventurier triomphant attaque, aventurez-vous dans le donjon. | 530622 | ||
| German | Triumphierender Abenteurer | Kreatur — Mensch, Ritter | Todesberührung Solange es dein Zug ist, hat der Triumphierende Abenteurer Erstschlag. Immer wenn der Triumphierende Abenteurer angreift, wage dich ins Gewölbe. | 530548 | ||
| Italian | Avventuriero Trionfante | Creatura — Cavaliere Umano | Tocco letale Fintanto che è il tuo turno, l'Avventuriero Trionfante ha attacco improvviso. Ogniqualvolta l'Avventuriero Trionfante attacca, esplora il dungeon. | 530659 | ||
| Japanese | 勝利した冒険者 | クリーチャー — 人間・騎士 | 接死 あなたのターンであるかぎり、勝利した冒険者は先制攻撃を持つ。 勝利した冒険者が攻撃するたび、ダンジョン探索をする。 | 530696 | ||
| Spanish | Aventurero triunfante | Criatura — Caballero humano | Toque mortal. Mientras sea tu turno, el Aventurero triunfante tiene la habilidad de dañar primero. Siempre que el Aventurero triunfante ataque, adéntrate en la mazmorra. | 530585 |
| date | text |
|---|---|
| 2021-07-23 | A player may only have one dungeon in the command zone at a time. |
| 2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
| 2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
| 2021-07-23 | Dungeons are removed from the game as a state-based action. |
| 2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
| 2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
| 2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
| 2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
| 2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
| 2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |
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