Other printings of "Banishing Light": PLST #JOU-5 PLST #KHC-19 BLB #1 AJMP #4 THB #4 JOU #5 EOE #6 F14 #9 SCD #9 ZNC #11 CM2 #18 KHC #19 C15 #61 J25 #96 FDN #138 LTC #161 TSR #291 PRM #53840
| id | 32797 |
|---|---|
| artist | Willian Murai |
| artistIds | 5a553c8e-e3b9-40e0-bde5-1db621c53939 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 2269 |
| edhrecSaltiness | 0.32 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | The Champion reached for a stone, and Heliod placed the sun into her hand. —*The Theriad* |
| frameEffects | enchantment |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{W} |
| manaValue | 3 |
| name | Banishing Light |
| number | 138 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. |
| otherFaceIds | |
| power | |
| printings | AJMP, BLB, C15, CM2, EOE, F14, FDN, J25, JOU, KHC, LTC, PLST, PRM, SCD, THB, TSR, ZNC |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | FDN |
| side | |
| signature | |
| sourceProducts | {'foil': ['0989bd17-4aad-56af-aca7-dee635bb50ed', 'f2f04985-525d-532b-8efc-a166d13050ed'], 'nonfoil': ['0989bd17-4aad-56af-aca7-dee635bb50ed']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | 4d998039-e580-50e3-b99a-b78d3f76bd9b |
| variations | |
| watermark | |
| setName | Foundations |
| id | 32797 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 306817 |
| cardKingdomId | 306418 |
| cardsphereFoilId | 130514 |
| cardsphereId | 130450 |
| deckboxId | 97315 |
| mcmId | 797337 |
| mcmMetaId | |
| mtgArenaId | 93851 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | e7855714-9e85-542f-9302-b2500c165062 |
| mtgoFoilId | |
| mtgoId | 133302 |
| multiverseId | 679880 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | e38dc3b3-1629-491b-8afd-0e7a9a857713 |
| scryfallIllustrationId | ba37f7c0-17fd-45a2-a788-37c737416c0f |
| scryfallOracleId | f28b21a6-f7ce-437a-8c5b-0423cb55cefb |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 591684 |
| uuid | 4d998039-e580-50e3-b99a-b78d3f76bd9b |
| id | 32797 |
|---|---|
| alchemy | Legal |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | Legal |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | Legal |
| standardbrawl | Legal |
| timeless | Legal |
| uuid | 4d998039-e580-50e3-b99a-b78d3f76bd9b |
| vintage | Legal |
| id | 32797 |
|---|---|
| cardKingdom | https://mtgjson.com/links/ceea242b681d95fa |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/1fba40b5b3cbdff7 |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/4c80a2198c21f23c |
| tcgplayerEtched | |
| uuid | 4d998039-e580-50e3-b99a-b78d3f76bd9b |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Lumière de bannissement | La championne voulut ramasser une pierre, Héliode plaça le soleil dans sa main. —La Thériade | Enchantement | Quand cet enchantement arrive, exilez un permanent non-terrain ciblé qu'un adversaire contrôle jusqu'à ce que cet enchantement quitte le champ de bataille. | 680294 | |
| German | Bannendes Licht | Die Auserwählte griff nach einem Stein und Heliod legte ihr die Sonne in die Hand. —Die Theriaden | Verzauberung | Wenn diese Verzauberung ins Spiel kommt, schicke ein Nichtland-Permanent deiner Wahl, das ein Gegner kontrolliert, ins Exil, bis diese Verzauberung das Spiel verlässt. | 680018 | |
| Italian | Luce Esiliatrice | La Campionessa stese la mano per afferrare una pietra, ed Eliod le porse il sole. —La Theriade | Incantesimo | Quando questo incantesimo entra, esilia un permanente non terra bersaglio controllato da un avversario finché questo incantesimo non lascia il campo di battaglia. | 680432 | |
| Japanese | 払拭の光 | 女勇者は石に手を伸ばした。ヘリオッドは太陽を彼女の手に委ねた。 ――「テーリアス」 | エンチャント | このエンチャントが戦場に出たとき、対戦相手がコントロールしていて土地でないパーマネント1つを対象とする。このエンチャントが戦場を離れるまで、それを追放する。 | 680570 | |
| Spanish | Luz de destierro | La Campeona tomó una piedra y Heliod puso el sol en su mano. —La Theríada | Encantamiento | Cuando este encantamiento entre, exilia el permanente objetivo que no sea tierra que controla un oponente hasta que este encantamiento deje el campo de batalla. | 680156 |
| date | text |
|---|---|
| 2021-03-19 | Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. |
| 2021-03-19 | If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled. |
| 2021-03-19 | If a token is exiled this way, it will cease to exist and won't return to the battlefield. |
| 2021-03-19 | If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game. |
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