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Banishing Light KHC

Other printings of "Banishing Light": PLST #JOU-5 PLST #KHC-19 BLB #1 AJMP #4 THB #4 JOU #5 EOE #6 F14 #9 SCD #9 ZNC #11 CM2 #18 KHC #19 C15 #61 J25 #96 FDN #138 LTC #161 TSR #291 PRM #53840

Card

id43046
artistWillian Murai
artistIds5a553c8e-e3b9-40e0-bde5-1db621c53939
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank2269
edhrecSaltiness0.32
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextThe Champion reached for a stone, and Heliod placed the sun into her hand.
—*The Theriad*
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameBanishing Light
number19
originalPrintings
originalReleaseDate
originalTextWhen Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
otherFaceIds
power
printingsAJMP, BLB, C15, CM2, EOE, F14, FDN, J25, JOU, KHC, LTC, PLST, PRM, SCD, THB, TSR, ZNC
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKHC
side
signature
sourceProducts{'nonfoil': ['9dbcbd90-0722-5880-b54e-cb6988adbe4e', 'b92f39f9-8df0-59ef-920d-3b066bc84766']}
subsets
subtypes
supertypes
textWhen this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
toughness
typeEnchantment
typesEnchantment
uuideac5d0be-b735-59b6-a057-5c6fc54628a1
variations
watermark
setNameKaldheim Commander

Identifiers

id43046
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId240758
cardsphereFoilId
cardsphereId74040
deckboxId55114
mcmId535098
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7d156f6e-899a-5b10-a999-b67dc0948b6e
mtgoFoilId
mtgoId87943
multiverseId508309
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0858ab5a-930c-44f0-9621-4dd634cf39c6
scryfallIllustrationIdba37f7c0-17fd-45a2-a788-37c737416c0f
scryfallOracleIdf28b21a6-f7ce-437a-8c5b-0423cb55cefb
tcgplayerEtchedProductId
tcgplayerProductId231195
uuideac5d0be-b735-59b6-a057-5c6fc54628a1

Legalities

id43046
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuideac5d0be-b735-59b6-a057-5c6fc54628a1
vintageLegal

Purchase URLs

id43046
cardKingdomhttps://mtgjson.com/links/ac9c1a09097bcf14
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/137b6fe1bbeff5bf
tcgplayerEtched
uuideac5d0be-b735-59b6-a057-5c6fc54628a1

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified驱逐明光天尊伸手想要去拿石块,赫利欧德则将整个太阳递到她掌心。
~*《塞洛亚特》*
结界当驱逐明光进战场时,放逐目标由对手操控的非地永久物,直到驱逐明光离开战场为止。509133
Chinese Traditional驅逐明光天尊伸手想要去拿石塊,赫利歐德則將整個太陽遞到她掌心。
~*《塞洛亞特》*
結界當驅逐明光進戰場時,放逐目標由對手操控的非地永久物,直到驅逐明光離開戰場為止。509236
FrenchLumière de bannissementLa championne voulut ramasser une pierre, Héliode plaça le soleil dans sa main.
—*La Thériade*
EnchantementQuand la Lumière de bannissement arrive sur le champ de bataille, exilez un permanent non-terrain ciblé qu'un adversaire contrôle jusqu'à ce que la Lumière de bannissement quitte le champ de bataille.508618
GermanBannendes LichtDie Auserwählte griff nach einem Stein und Heliod legte ihr die Sonne in die Hand.
—*Die Theriaden*
VerzauberungWenn das Bannende Licht ins Spiel kommt, schicke eine bleibende Karte deiner Wahl, die kein Land ist und die ein Gegner kontrolliert, ins Exil, bis das Bannende Licht das Spiel verlässt.508412
ItalianLuce EsiliatriceLa Campionessa stese la mano per afferrare una pietra, ed Eliod le porse il sole.
—*La Theriade*
IncantesimoQuando la Luce Esiliatrice entra nel campo di battaglia, esilia un permanente non terra bersaglio controllato da un avversario finché la Luce Esiliatrice non lascia il campo di battaglia.508721
Japanese払拭の光女勇者は石に手を伸ばした。ヘリオッドは太陽を彼女の手に委ねた。
――*「テーリアス」*
エンチャント払拭の光が戦場に出たとき、対戦相手がコントロールしていて土地でないパーマネント1つを対象とする。払拭の光が戦場を離れるまでそれを追放する。508824
Portuguese (Brazil)Luz BanidoraA Campeã procurou uma pedra e Heliode pôs o sol em suas mãos.
— *A Teríada*
EncantamentoQuando Luz Banidora entrar no campo de batalha, exile a permanente alvo não de terreno que um oponente controla até que Luz Banidora deixe o campo de batalha.508927
RussianИзгоняющий СветПоборница потянулась за камнем, и Гелиод положил солнце ей в руку.
— *«Териада»*
ЧарыКогда Изгоняющий Свет выходит на поле битвы, изгоните целевой не являющийся землей перманент под контролем оппонента до тех пор, пока Изгоняющий Свет не покинет поле битвы.509030
SpanishLuz de destierroLa Campeona tomó una piedra y Heliod puso el sol en su mano.
—*La Theríada*
EncantamientoCuando la Luz de destierro entre al campo de batalla, exilia el permanente objetivo que no sea tierra que controla un oponente hasta que la Luz de destierro deje el campo de batalla.508515

Rulings

datetext
2021-03-19Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2021-03-19If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.
2021-03-19If a token is exiled this way, it will cease to exist and won't return to the battlefield.
2021-03-19If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

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