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Banishing Light F14

Other printings of "Banishing Light": PLST #JOU-5 PLST #KHC-19 BLB #1 AJMP #4 THB #4 JOU #5 EOE #6 F14 #9 SCD #9 ZNC #11 CM2 #18 KHC #19 C15 #61 J25 #96 FDN #138 LTC #161 TSR #291 PRM #53840

Card

id32248
artistWesley Burt
artistIdsb98c9d94-8bdb-49af-871d-7bac92274535
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank2269
edhrecSaltiness0.32
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameBanishing Light
number9
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsAJMP, BLB, C15, CM2, EOE, F14, FDN, J25, JOU, KHC, LTC, PLST, PRM, SCD, THB, TSR, ZNC
promoTypestourney, fnm
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeF14
side
signature
sourceProducts
subsets
subtypes
supertypes
textWhen this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
toughness
typeEnchantment
typesEnchantment
uuidcd9263de-3541-5dd6-a328-855bd276354d
variations
watermarkwotc
setNameFriday Night Magic 2014

Identifiers

id32248
cardKingdomEtchedId
cardKingdomFoilId197119
cardKingdomId
cardsphereFoilId17327
cardsphereId
deckboxId26047
mcmId269306
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf76f629b-9ff8-5302-9292-28215540fbce
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc7ae8386-2ceb-4483-b4d5-cacd158b5c1a
scryfallIllustrationIdaf4929ad-76a7-4b53-b216-bd19d50a2093
scryfallOracleIdf28b21a6-f7ce-437a-8c5b-0423cb55cefb
tcgplayerEtchedProductId
tcgplayerProductId92498
uuidcd9263de-3541-5dd6-a328-855bd276354d

Legalities

id32248
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidcd9263de-3541-5dd6-a328-855bd276354d
vintageLegal

Purchase URLs

id32248
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0998fbf88d7740a9
cardmarket
tcgplayerhttps://mtgjson.com/links/1e1905de450ae317
tcgplayerEtched
uuidcd9263de-3541-5dd6-a328-855bd276354d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-03-19Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2021-03-19If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.
2021-03-19If a token is exiled this way, it will cease to exist and won't return to the battlefield.
2021-03-19If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

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