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Banishing Light TSR

Other printings of "Banishing Light": PLST #JOU-5 PLST #KHC-19 BLB #1 AJMP #4 THB #4 JOU #5 EOE #6 F14 #9 SCD #9 ZNC #11 CM2 #18 KHC #19 C15 #61 J25 #96 FDN #138 LTC #161 TSR #291 PRM #53840

Card

id96552
artistWillian Murai
artistIds5a553c8e-e3b9-40e0-bde5-1db621c53939
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank2269
edhrecSaltiness0.32
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameBanishing Light
number291
originalPrintings
originalReleaseDate
originalTextWhen Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
otherFaceIds
power
printingsAJMP, BLB, C15, CM2, EOE, F14, FDN, J25, JOU, KHC, LTC, PLST, PRM, SCD, THB, TSR, ZNC
promoTypes
rarityspecial
rebalancedPrintings
relatedCards
securityStamp
setCodeTSR
side
signature
sourceProducts{'foil': ['6e0557cd-5888-5f2f-9ded-472eb84dad8c'], 'nonfoil': ['6e0557cd-5888-5f2f-9ded-472eb84dad8c']}
subsets
subtypes
supertypes
textWhen this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
toughness
typeEnchantment
typesEnchantment
uuid5922467e-bb4c-5426-a3c4-6237a89c6992
variations
watermark
setNameTime Spiral Remastered

Identifiers

id96552
cardKingdomEtchedId
cardKingdomFoilId242978
cardKingdomId242473
cardsphereFoilId75375
cardsphereId75267
deckboxId55677
mcmId542716
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfc8f2912-641f-55a0-a0f5-4597754691ad
mtgoFoilId
mtgoId86959
multiverseId512257
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9f27dd19-a475-4024-aecf-ba6142806656
scryfallIllustrationIdba37f7c0-17fd-45a2-a788-37c737416c0f
scryfallOracleIdf28b21a6-f7ce-437a-8c5b-0423cb55cefb
tcgplayerEtchedProductId
tcgplayerProductId233608
uuid5922467e-bb4c-5426-a3c4-6237a89c6992

Legalities

id96552
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid5922467e-bb4c-5426-a3c4-6237a89c6992
vintageLegal

Purchase URLs

id96552
cardKingdomhttps://mtgjson.com/links/36b37c61bf3efd59
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5239a29a493b111f
cardmarket
tcgplayerhttps://mtgjson.com/links/cffe0cafb10567ea
tcgplayerEtched
uuid5922467e-bb4c-5426-a3c4-6237a89c6992

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified驱逐明光结界当驱逐明光进战场时,放逐目标由对手操控的非地永久物,直到驱逐明光离开战场为止。513225
Chinese Traditional驅逐明光結界當驅逐明光進戰場時,放逐目標由對手操控的非地永久物,直到驅逐明光離開戰場為止。513346
FrenchLumière de bannissementEnchantementQuand la Lumière de bannissement arrive sur le champ de bataille, exilez un permanent non-terrain ciblé qu'un adversaire contrôle jusqu'à ce que la Lumière de bannissement quitte le champ de bataille.512620
GermanBannendes LichtVerzauberungWenn das Bannende Licht ins Spiel kommt, schicke eine bleibende Karte deiner Wahl, die kein Land ist und die ein Gegner kontrolliert, ins Exil, bis das Bannende Licht das Spiel verlässt.512378
ItalianLuce EsiliatriceIncantesimoQuando la Luce Esiliatrice entra nel campo di battaglia, esilia un permanente non terra bersaglio controllato da un avversario finché la Luce Esiliatrice non lascia il campo di battaglia.512741
Japanese払拭の光エンチャント払拭の光が戦場に出たとき、対戦相手がコントロールしていて土地でないパーマネント1つを対象とする。払拭の光が戦場を離れるまでそれを追放する。512862
Portuguese (Brazil)Luz BanidoraEncantamentoQuando Luz Banidora entrar no campo de batalha, exile a permanente alvo que não seja terreno que um oponente controla até que Luz Banidora deixe o campo de batalha.512983
RussianИзгоняющий СветЧарыКогда Изгоняющий Свет выходит на поле битвы, изгоните целевой не являющийся землей перманент под контролем оппонента до тех пор, пока Изгоняющий Свет не покинет поле битвы.513104
SpanishLuz de destierroEncantamientoCuando la Luz de destierro entre al campo de batalla, exilia el permanente objetivo que no sea tierra que controla un oponente hasta que la Luz de destierro deje el campo de batalla.512499

Rulings

datetext
2021-03-19Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2021-03-19If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.
2021-03-19If a token is exiled this way, it will cease to exist and won't return to the battlefield.
2021-03-19If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

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