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Tovolar, Dire Overlord // Tovolar, the Midnight Scourge DBL

Other printings of "Tovolar, Dire Overlord // Tovolar, the Midnight Scourge": DBL #246 DBL #246 MID #246 MID #246 PMID #246s PMID #246s MID #311 MID #311 SLD #1612 SLD #1612

Card

id23414
artistChris Rahn
artistIds7742047e-0f80-4c0f-a530-d07460165e86
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, R
colorIndicatorG, R
colorsG, R
defense
duelDeck
edhrecRank5958
edhrecSaltiness0.42
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameTovolar, the Midnight Scourge
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary, inverted, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsNightbound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue3
nameTovolar, Dire Overlord // Tovolar, the Midnight Scourge
number246
originalPrintings
originalReleaseDate
originalText
otherFaceIds99fe9a33-1689-5478-aff7-2398559953c9
power4
printingsDBL, MID, PMID, SLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeDBL
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypesLegendary
textWhenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
toughness4
typeLegendary Creature — Werewolf
typesCreature
uuid179cbaba-7300-5d92-8dfe-aad2b12a8f10
variations
watermark
setNameInnistrad: Double Feature

Identifiers

id23414
cardKingdomEtchedId
cardKingdomFoilId254802
cardKingdomId254265
cardsphereFoilId83762
cardsphereId83761
deckboxId62321
mcmId585134
mcmMetaId345267
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7c79a47d-d0d4-5262-8038-8f51c65730d3
mtgoFoilId
mtgoId96780
multiverseId
scryfallCardBackId
scryfallId3d7b401f-79aa-4584-b42b-e81e15c7065b
scryfallIllustrationId8e896f31-8ca6-4508-a44e-0cf4f7e7b281
scryfallOracleId45d49831-548a-4a0e-9a18-9f7397913895
tcgplayerEtchedProductId
tcgplayerProductId255603
uuid179cbaba-7300-5d92-8dfe-aad2b12a8f10

Legalities

id23414
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid179cbaba-7300-5d92-8dfe-aad2b12a8f10
vintageLegal

Purchase URLs

id23414
cardKingdomhttps://mtgjson.com/links/41845b320c11d1ed
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a33e4ad1f7121382
cardmarkethttps://mtgjson.com/links/5f171e02b09b06ad
tcgplayerhttps://mtgjson.com/links/9dfc5591c26bb231
tcgplayerEtched
uuid179cbaba-7300-5d92-8dfe-aad2b12a8f10

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
2021-09-24The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times.
2021-09-24The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well.

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