Other printings of "Tovolar, Dire Overlord // Tovolar, the Midnight Scourge": DBL #246 DBL #246 MID #246 MID #246 PMID #246s PMID #246s MID #311 MID #311 SLD #1612 SLD #1612
| id | 54712 |
|---|---|
| artist | Chris Rahn |
| artistIds | 7742047e-0f80-4c0f-a530-d07460165e86 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G, R |
| colorIndicator | |
| colors | G, R |
| defense | |
| duelDeck | |
| edhrecRank | 5961 |
| edhrecSaltiness | 0.42 |
| faceConvertedManaCost | 3 |
| faceFlavorName | |
| faceManaValue | 3 |
| faceName | Tovolar, Dire Overlord |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | legendary, sunmoondfc |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Daybound, Transform |
| language | English |
| layout | transform |
| leadershipSkills | {'brawl': False, 'commander': True, 'oathbreaker': False} |
| life | |
| loyalty | |
| manaCost | {1}{R}{G} |
| manaValue | 3 |
| name | Tovolar, Dire Overlord // Tovolar, the Midnight Scourge |
| number | 246 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound |
| otherFaceIds | 25891f92-590d-5834-8e0e-492996255bee |
| power | 3 |
| printings | DBL, MID, PMID, SLD |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MID |
| side | a |
| signature | |
| sourceProducts | {'foil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', '95097ae8-da7b-588f-b90b-af4cd4e0de04', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3'], 'nonfoil': ['3486b605-60ec-54af-8ab1-265e1d01c688', '3ba30a28-c6da-585c-80b9-38ef6cbb0674', '4c81b87d-9073-5e50-a643-ba04753cae05', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']} |
| subsets | |
| subtypes | Human, Werewolf |
| supertypes | Legendary |
| text | Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound |
| toughness | 3 |
| type | Legendary Creature — Human Werewolf |
| types | Creature |
| uuid | 21dd2fa3-93db-5255-9553-232ed6c9955f |
| variations | 4ccceecf-4286-5707-9647-98722cc397a1 |
| watermark | |
| setName | Innistrad: Midnight Hunt |
| id | 54712 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 250793 |
| cardKingdomId | 250314 |
| cardsphereFoilId | 80575 |
| cardsphereId | 80568 |
| deckboxId | 60145 |
| mcmId | 574769 |
| mcmMetaId | 345267 |
| mtgArenaId | 78613 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | cc5c0248-73e9-57fd-9eb0-db4e9d526f3b |
| mtgoFoilId | |
| mtgoId | 93498 |
| multiverseId | 535042 |
| scryfallCardBackId | |
| scryfallId | f953fad3-0cd1-48aa-8ed9-d7d2e293e6e2 |
| scryfallIllustrationId | cda4953b-7217-4b73-bea0-077a5ae53460 |
| scryfallOracleId | 45d49831-548a-4a0e-9a18-9f7397913895 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 247834 |
| uuid | 21dd2fa3-93db-5255-9553-232ed6c9955f |
| id | 54712 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 21dd2fa3-93db-5255-9553-232ed6c9955f |
| vintage | Legal |
| id | 54712 |
|---|---|
| cardKingdom | https://mtgjson.com/links/3f29a11099e4b7ec |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/d661a9ad6e79fd40 |
| cardmarket | https://mtgjson.com/links/9b782336ed5f4d93 |
| tcgplayer | https://mtgjson.com/links/bbdb3552da78c622 |
| tcgplayerEtched | |
| uuid | 21dd2fa3-93db-5255-9553-232ed6c9955f |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 怖狼首领托瓦拉 // 午夜灾祸托瓦拉 | 怖狼首领托瓦拉 | 传奇生物 — 人类/狼人 | 每当一个由你操控的狼或狼人对任一牌手造成战斗伤害时,抓一张牌。 在你的维持开始时,若你操控三个或更多狼和/或狼人,则当前成为黑夜。然后转化任意数量由你操控的「人类/狼人」。 昼形 | 537886 | |
| Chinese Traditional | 怖狼首領托瓦拉 // 午夜災禍托瓦拉 | 怖狼首領托瓦拉 | 傳奇生物 — 人類/狼人 | 每當一個由你操控的狼或狼人對任一玩家造成戰鬥傷害時,抽一張牌。 在你的維持開始時,若你操控三個或更多狼和/或狼人,則當前成為黑夜。然後轉化任意數量由你操控的「人類/狼人」。 晝形 | 538202 | |
| French | Tovolar, suzerain sinistre // Tovolar, le fléau de minuit | Tovolar, suzerain sinistre | Créature légendaire — humain et loup-garou | À chaque fois qu'un loup ou un loup-garou que vous contrôlez inflige des blessures de combat à un joueur, piochez une carte. Au début de votre entretien, si vous contrôlez au moins trois loups et/ou loups-garous, on passe à la nuit. Puis transformez n'importe quel nombre d'humains et loup-garous que vous contrôlez. Diurne | 535990 | |
| German | Tovolar, düsterer Oberherr // Tovolar, Geißel der Mitternacht | Tovolar, düsterer Oberherr | Legendäre Kreatur — Mensch, Werwolf | Immer wenn ein Wolf oder Werwolf, den du kontrollierst, einem Spieler Kampfschaden zufügt, ziehe eine Karte. Zu Beginn deines Versorgungssegments und falls du drei oder mehr Wölfe und/oder Werwölfe kontrollierst, wird es Nacht. Transformiere dann eine beliebige Anzahl an Mensch-Werwölfen, die du kontrollierst. Tagaktiv | 535358 | |
| Italian | Tovolar, Signore Funesto // Tovolar, il Flagello di Mezzanotte | Tovolar, Signore Funesto | Creatura Leggendaria — Mannaro Umano | Ogniqualvolta un Lupo o un Mannaro che controlli infligge danno da combattimento a un giocatore, pesca una carta. All'inizio del tuo mantenimento, se controlli tre o più Lupi e/o Mannari, diventa notte. Poi trasforma un qualsiasi numero di Mannari Umani che controlli. Diurno | 536306 | |
| Japanese | 不吉な首領、トヴォラー // 深夜の災い魔、トヴォラー | 不吉な首領、トヴォラー | 伝説のクリーチャー — 人間・狼男 | あなたがコントロールしている狼や狼男のうち1体がプレイヤー1人に戦闘ダメージを与えるたび、カード1枚を引く。 あなたのアップキープの開始時に、あなたが合計3体以上の狼や狼男をコントロールしている場合、夜になる。その後、あなたがコントロールしている望む数の人間・狼男を変身させる。 日暮 | 536622 | |
| Korean | 끔찍한 지배자, 토볼라르 // 한밤의 재앙, 토볼라르 | 끔찍한 지배자, 토볼라르 | 전설적 생물 — 인간 늑대인간 | 당신이 조종하는 늑대 또는 늑대인간이 플레이어에게 전투피해를 입힐 때마다, 카드 한 장을 뽑는다. 당신의 유지단 시작에, 당신이 늑대 및/또는 늑대인간을 세 개 이상 조종한다면, 밤이 된다. 그 후 당신이 조종하는 인간 늑대인간을 원하는 수만큼 변신시킨다. 낮 종속 | 536938 | |
| Portuguese (Brazil) | Tovolar, Soberano Medonho // Tovolar, Flagelo da Meia-noite | Tovolar, Soberano Medonho | Criatura Lendária — Humano Lobisomem | Toda vez que um Lobo ou Lobisomem que você controla causar dano de combate a um jogador, compre um card. No início de sua manutenção, se você controlar três ou mais Lobos e/ou Lobisomens, torna-se noite. Depois, transforme qualquer número de Humanos Lobisomens que você controla. Diurno | 537254 | |
| Russian | Товолар, Лютый Владыка // Товолар, Бич Полуночи | Товолар, Лютый Владыка | Легендарное Существо — Человек Вервольф | Каждый раз, когда Волк или Вервольф под вашим контролем наносит боевые повреждения игроку, возьмите карту. В начале вашего шага поддержки, если вы контролируете не менее трех Волков и/или Вервольфов, наступает ночь. Затем трансформируйте любое количество перманентов с подтипами Человек Вервольф под вашим контролем. Созданье дня | 537570 | |
| Spanish | Tovolar, el Señor Nefasto // Tovolar, el Azote de Medianoche | Tovolar, el Señor Nefasto | Criatura legendaria — Licántropo humano | Siempre que un Lobo o Licántropo que controlas haga daño de combate a un jugador, roba una carta. Al comienzo de tu mantenimiento, si controlas tres o más Lobos y/o Licántropos, se hace de noche. Luego, transforma a cualquier cantidad de Licántropos Humanos que controlas. Diurno. | 535674 |
| date | text |
|---|---|
| 2021-09-24 | Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. |
| 2021-09-24 | Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. |
| 2021-09-24 | Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step. |
| 2021-09-24 | If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once. |
| 2021-09-24 | If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. |
| 2021-09-24 | If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. |
| 2021-09-24 | If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up. |
| 2021-09-24 | If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform. |
| 2021-09-24 | If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform. |
| 2021-09-24 | Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound. |
| 2021-09-24 | The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times. |
| 2021-09-24 | The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well. |
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