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Tovolar, Dire Overlord // Tovolar, the Midnight Scourge MID

Other printings of "Tovolar, Dire Overlord // Tovolar, the Midnight Scourge": DBL #246 DBL #246 MID #246 MID #246 PMID #246s PMID #246s MID #311 MID #311 SLD #1612 SLD #1612

Card

id54801
artistMichael Walsh
artistIds6a86bcd5-4829-4bc6-ad82-a4448b28d089
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityG, R
colorIndicatorG, R
colorsG, R
defense
duelDeck
edhrecRank5961
edhrecSaltiness0.42
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameTovolar, the Midnight Scourge
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, legendary, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsNightbound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue3
nameTovolar, Dire Overlord // Tovolar, the Midnight Scourge
number311
originalPrintings
originalReleaseDate
originalText
otherFaceIds4ccceecf-4286-5707-9647-98722cc397a1
power4
printingsDBL, MID, PMID, SLD
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMID
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypesLegendary
textWhenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
toughness4
typeLegendary Creature — Werewolf
typesCreature
uuidbf95c01c-6b7d-5455-a9b2-22015b6d9fc9
variations25891f92-590d-5834-8e0e-492996255bee
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54801
cardKingdomEtchedId
cardKingdomFoilId251048
cardKingdomId250328
cardsphereFoilId81237
cardsphereId81233
deckboxId60210
mcmId574700
mcmMetaId345267
mtgArenaId78713
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id46a9d1f2-735b-5b89-8f17-85cf3efe50d3
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallId925dee92-9c8d-4eef-a326-2fdae72b4328
scryfallIllustrationId2f28e41c-be2e-4872-b2fb-63f0ffa69cdf
scryfallOracleId45d49831-548a-4a0e-9a18-9f7397913895
tcgplayerEtchedProductId
tcgplayerProductId247835
uuidbf95c01c-6b7d-5455-a9b2-22015b6d9fc9

Legalities

id54801
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidbf95c01c-6b7d-5455-a9b2-22015b6d9fc9
vintageLegal

Purchase URLs

id54801
cardKingdomhttps://mtgjson.com/links/f11dbb25d8ba7eb4
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c26049c849a168d1
cardmarkethttps://mtgjson.com/links/0767ff7b1dc8869b
tcgplayerhttps://mtgjson.com/links/f484a1de44bfd2e0
tcgplayerEtched
uuidbf95c01c-6b7d-5455-a9b2-22015b6d9fc9

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
2021-09-24The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times.
2021-09-24The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well.

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