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Tovolar, Dire Overlord // Tovolar, the Midnight Scourge PMID

Other printings of "Tovolar, Dire Overlord // Tovolar, the Midnight Scourge": DBL #246 DBL #246 MID #246 MID #246 PMID #246s PMID #246s MID #311 MID #311 SLD #1612 SLD #1612

Card

id75806
artistChris Rahn
artistIds7742047e-0f80-4c0f-a530-d07460165e86
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, R
colorIndicator
colorsG, R
defense
duelDeck
edhrecRank5961
edhrecSaltiness0.42
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameTovolar, Dire Overlord
finishesfoil
flavorName
flavorText
frameEffectslegendary, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDaybound, Transform
languageEnglish
layouttransform
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{R}{G}
manaValue3
nameTovolar, Dire Overlord // Tovolar, the Midnight Scourge
number246s
originalPrintings
originalReleaseDate
originalText
otherFaceIds4a9a4778-7743-5cc3-92f0-14338a8c03a1
power3
printingsDBL, MID, PMID, SLD
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMID
sidea
signature
sourceProducts{'foil': ['eccca1af-855a-5f78-ba25-b0c62b749f38']}
subsets
subtypesHuman, Werewolf
supertypesLegendary
textWhenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
toughness3
typeLegendary Creature — Human Werewolf
typesCreature
uuid652b3d85-75dd-5100-adf2-91d40e353c76
variations
watermark
setNameInnistrad: Midnight Hunt Promos

Identifiers

id75806
cardKingdomEtchedId
cardKingdomFoilId251369
cardKingdomId
cardsphereFoilId81862
cardsphereId
deckboxId60393
mcmId575730
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5fc16024-dead-5d01-af49-be83cf86e0dc
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallId05edd9e7-1ff9-452a-b8d6-e96ab077188c
scryfallIllustrationIdcda4953b-7217-4b73-bea0-077a5ae53460
scryfallOracleId45d49831-548a-4a0e-9a18-9f7397913895
tcgplayerEtchedProductId
tcgplayerProductId249557
uuid652b3d85-75dd-5100-adf2-91d40e353c76

Legalities

id75806
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid652b3d85-75dd-5100-adf2-91d40e353c76
vintageLegal

Purchase URLs

id75806
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ca8e033959d780cf
cardmarket
tcgplayerhttps://mtgjson.com/links/d270cb9b70d10435
tcgplayerEtched
uuid652b3d85-75dd-5100-adf2-91d40e353c76

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
2021-09-24The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times.
2021-09-24The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well.

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