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Geier Reach Bandit // Vildin-Pack Alpha PSOI

Other printings of "Geier Reach Bandit // Vildin-Pack Alpha": INR #156 INR #156 PSOI #159s PSOI #159s SIR #159 SIR #159 SOI #159 SOI #159 INR #464 INR #464

Card

id81953
artistSlawomir Maniak
artistIdsd887bc66-2779-416c-a1ff-d8720242063e
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank9627
edhrecSaltiness0.17
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameGeier Reach Bandit
finishesfoil
flavorName
flavorTextThe cathars realized they had not tracked her—she had led them here.
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsHaste, Transform
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameGeier Reach Bandit // Vildin-Pack Alpha
number159s
originalPrintings
originalReleaseDate
originalText
otherFaceIds548fbff6-41a7-54a3-935e-c2230d31c972
power3
printingsINR, PSOI, SIR, SOI
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePSOI
sidea
signature
sourceProducts
subsets
subtypesHuman, Rogue, Werewolf
supertypes
textHaste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
toughness2
typeCreature — Human Rogue Werewolf
typesCreature
uuid5f71d9b0-013b-53fb-9ba6-2870174c8777
variations
watermark
setNameShadows over Innistrad Promos

Identifiers

id81953
cardKingdomEtchedId
cardKingdomFoilId207344
cardKingdomId
cardsphereFoilId37216
cardsphereId
deckboxId31223
mcmId289341
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id555adea0-be2f-5f4e-b8ab-9b3d21b679a5
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallIdd728141b-2bb8-4e18-bb28-971b6641cc05
scryfallIllustrationId3d8213a4-e96a-4af1-8af4-6263064985be
scryfallOracleId64720167-b88b-47f7-bfc1-d5e005c9fd68
tcgplayerEtchedProductId
tcgplayerProductId116880
uuid5f71d9b0-013b-53fb-9ba6-2870174c8777

Legalities

id81953
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid5f71d9b0-013b-53fb-9ba6-2870174c8777
vintageLegal

Purchase URLs

id81953
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/581739447ad6af7a
cardmarket
tcgplayerhttps://mtgjson.com/links/afb34202416d83ee
tcgplayerEtched
uuid5f71d9b0-013b-53fb-9ba6-2870174c8777

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-04-08The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
2016-04-08To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
2025-01-24If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
2025-01-24If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.

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