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Geier Reach Bandit // Vildin-Pack Alpha INR

Other printings of "Geier Reach Bandit // Vildin-Pack Alpha": INR #156 INR #156 PSOI #159s PSOI #159s SIR #159 SIR #159 SOI #159 SOI #159 INR #464 INR #464

Card

id38969
artistSlawomir Maniak
artistIdsd887bc66-2779-416c-a1ff-d8720242063e
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicatorR
colorsR
defense
duelDeck
edhrecRank9616
edhrecSaltiness0.17
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameVildin-Pack Alpha
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsTransform
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue3
nameGeier Reach Bandit // Vildin-Pack Alpha
number156
originalPrintings
originalReleaseDate
originalTextHaste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
otherFaceIdsda525b1a-abec-59aa-99bc-4bab5ec29db3
power4
printingsINR, PSOI, SIR, SOI
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeINR
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textWhenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
toughness3
typeCreature — Werewolf
typesCreature
uuid602444f4-63ed-5b1d-996f-0421226ccb20
variations5a132db3-e9ca-5608-9dd0-f8a0974a862b
watermark
setNameInnistrad Remastered

Identifiers

id38969
cardKingdomEtchedId
cardKingdomFoilId308512
cardKingdomId308090
cardsphereFoilId132802
cardsphereId132801
deckboxId
mcmId805787
mcmMetaId222258
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida6d00107-aa51-597e-b9fe-27b1d548377b
mtgoFoilId
mtgoId135714
multiverseId685992
scryfallCardBackId
scryfallIdf0af234d-ce14-49ac-b877-00b0dd1f11e2
scryfallIllustrationId1057e79c-5a9a-42dd-bf39-25d4aadbed67
scryfallOracleId64720167-b88b-47f7-bfc1-d5e005c9fd68
tcgplayerEtchedProductId
tcgplayerProductId609823
uuid602444f4-63ed-5b1d-996f-0421226ccb20

Legalities

id38969
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid602444f4-63ed-5b1d-996f-0421226ccb20
vintageLegal

Purchase URLs

id38969
cardKingdomhttps://mtgjson.com/links/df276e9d9578adf4
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0028304cd54328d8
cardmarkethttps://mtgjson.com/links/997fd10f45301d9d
tcgplayerhttps://mtgjson.com/links/b2b527e77057db4d
tcgplayerEtched
uuid602444f4-63ed-5b1d-996f-0421226ccb20

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-04-08The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
2016-04-08To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
2025-01-24If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
2025-01-24If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.

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