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Geier Reach Bandit // Vildin-Pack Alpha SIR

Other printings of "Geier Reach Bandit // Vildin-Pack Alpha": INR #156 INR #156 PSOI #159s PSOI #159s SIR #159 SIR #159 SOI #159 SOI #159 INR #464 INR #464

Card

id87925
artistSlawomir Maniak
artistIdsd887bc66-2779-416c-a1ff-d8720242063e
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank9627
edhrecSaltiness0.17
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameGeier Reach Bandit
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsHaste, Transform
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameGeier Reach Bandit // Vildin-Pack Alpha
number159
originalPrintings
originalReleaseDate
originalTextWhenever a Werewolf enters the battlefield under your control, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
otherFaceIdsa9ebd763-89ed-5da6-9e02-78384f7a5e48
power3
printingsINR, PSOI, SIR, SOI
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeSIR
sidea
signature
sourceProducts
subsets
subtypesHuman, Rogue, Werewolf
supertypes
textHaste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
toughness2
typeCreature — Human Rogue Werewolf
typesCreature
uuid6da6e20e-ce0a-5510-b850-3d70ca404aba
variations
watermark
setNameShadows over Innistrad Remastered

Identifiers

id87925
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId86207
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idba015320-2e30-59a1-9ac1-edaf0b3329a3
mtgoFoilId
mtgoId
multiverseId606779
scryfallCardBackId
scryfallId5a9d4c81-455b-468b-bda1-58768255ebd0
scryfallIllustrationId3d8213a4-e96a-4af1-8af4-6263064985be
scryfallOracleId64720167-b88b-47f7-bfc1-d5e005c9fd68
tcgplayerEtchedProductId
tcgplayerProductId
uuid6da6e20e-ce0a-5510-b850-3d70ca404aba

Legalities

id87925
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid6da6e20e-ce0a-5510-b850-3d70ca404aba
vintageLegal

Purchase URLs

id87925
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid6da6e20e-ce0a-5510-b850-3d70ca404aba

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-04-08The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
2016-04-08To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
2025-01-24If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
2025-01-24If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.

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