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Geier Reach Bandit // Vildin-Pack Alpha SIR

Other printings of "Geier Reach Bandit // Vildin-Pack Alpha": INR #156 INR #156 PSOI #159s PSOI #159s SIR #159 SIR #159 SOI #159 SOI #159 INR #464 INR #464

Card

id87926
artistSlawomir Maniak
artistIdsd887bc66-2779-416c-a1ff-d8720242063e
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentityR
colorIndicatorR
colorsR
defense
duelDeck
edhrecRank9627
edhrecSaltiness0.17
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameVildin-Pack Alpha
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsTransform
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue3
nameGeier Reach Bandit // Vildin-Pack Alpha
number159
originalPrintings
originalReleaseDate
originalTextWhenever a Werewolf enters the battlefield under your control, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
otherFaceIds6da6e20e-ce0a-5510-b850-3d70ca404aba
power4
printingsINR, PSOI, SIR, SOI
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeSIR
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textWhenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
toughness3
typeCreature — Werewolf
typesCreature
uuida9ebd763-89ed-5da6-9e02-78384f7a5e48
variations
watermark
setNameShadows over Innistrad Remastered

Identifiers

id87926
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId86207
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idff863de8-9eab-5dfb-9bda-ea2227d54fc7
mtgoFoilId
mtgoId
multiverseId606779
scryfallCardBackId
scryfallId5a9d4c81-455b-468b-bda1-58768255ebd0
scryfallIllustrationId1057e79c-5a9a-42dd-bf39-25d4aadbed67
scryfallOracleId64720167-b88b-47f7-bfc1-d5e005c9fd68
tcgplayerEtchedProductId
tcgplayerProductId
uuida9ebd763-89ed-5da6-9e02-78384f7a5e48

Legalities

id87926
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuida9ebd763-89ed-5da6-9e02-78384f7a5e48
vintageLegal

Purchase URLs

id87926
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuida9ebd763-89ed-5da6-9e02-78384f7a5e48

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-04-08The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
2016-04-08To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
2025-01-24If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
2025-01-24If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.

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