Other printings of "Suspicious Stowaway // Seafaring Werewolf": DBL #80 DBL #80 MID #80 MID #80 PMID #80s PMID #80s MID #288 MID #288
| id | 54512 |
|---|---|
| artist | Jake Murray |
| artistIds | be53e4e1-ab31-494a-b154-e00ee97eb463 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G, U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 13153 |
| edhrecSaltiness | 0.17 |
| faceConvertedManaCost | 2 |
| faceFlavorName | |
| faceManaValue | 2 |
| faceName | Suspicious Stowaway |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | sunmoondfc |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Daybound |
| language | English |
| layout | transform |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{U} |
| manaValue | 2 |
| name | Suspicious Stowaway // Seafaring Werewolf |
| number | 80 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |
| otherFaceIds | ae246422-37b8-51b2-a6cd-4cecb425f3cf |
| power | 1 |
| printings | DBL, MID, PMID |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MID |
| side | a |
| signature | |
| sourceProducts | {'foil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', '95097ae8-da7b-588f-b90b-af4cd4e0de04', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3'], 'nonfoil': ['3ba30a28-c6da-585c-80b9-38ef6cbb0674', '4c81b87d-9073-5e50-a643-ba04753cae05', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']} |
| subsets | |
| subtypes | Human, Rogue, Werewolf |
| supertypes | |
| text | This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |
| toughness | 1 |
| type | Creature — Human Rogue Werewolf |
| types | Creature |
| uuid | 68907426-a42c-5c2f-a4ec-675df6271eeb |
| variations | b2c92d64-66d7-5dab-b542-3dfb3cc50682 |
| watermark | |
| setName | Innistrad: Midnight Hunt |
| id | 54512 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 250929 |
| cardKingdomId | 250531 |
| cardsphereFoilId | 80824 |
| cardsphereId | 80782 |
| deckboxId | 59979 |
| mcmId | 574921 |
| mcmMetaId | 345427 |
| mtgArenaId | 78417 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 361dd12d-baec-5bea-95df-f41bd0abe4a0 |
| mtgoFoilId | |
| mtgoId | 93106 |
| multiverseId | 534846 |
| scryfallCardBackId | |
| scryfallId | ab17c8fa-4c06-4542-848a-e3f2f9f47c27 |
| scryfallIllustrationId | ab40730f-59b8-4960-b60a-34f8a654fe56 |
| scryfallOracleId | da412474-1da8-409b-bd7b-87cbfc239fb0 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 248114 |
| uuid | 68907426-a42c-5c2f-a4ec-675df6271eeb |
| id | 54512 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 68907426-a42c-5c2f-a4ec-675df6271eeb |
| vintage | Legal |
| id | 54512 |
|---|---|
| cardKingdom | https://mtgjson.com/links/29ddb1838f2e1c36 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/37de99c5eb2b6bb3 |
| cardmarket | https://mtgjson.com/links/79ff205c2ec30676 |
| tcgplayer | https://mtgjson.com/links/0ce96f0ff779fbe5 |
| tcgplayerEtched | |
| uuid | 68907426-a42c-5c2f-a4ec-675df6271eeb |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 可疑偷渡客 // 远洋狼人 | 可疑偷渡客 | 生物 — 人类/浪客/狼人 | 可疑偷渡客不能被阻挡。 每当可疑偷渡客对任一牌手造成战斗伤害时,抓一张牌,然后弃一张牌。 昼形(如果牌手于自己回合中没有施放咒语,则下一个回合成为黑夜。) | 537690 | |
| Chinese Traditional | 可疑偷渡客 // 遠洋狼人 | 可疑偷渡客 | 生物 — 人類/浪客/狼人 | 可疑偷渡客不能被阻擋。 每當可疑偷渡客對任一玩家造成戰鬥傷害時,抽一張牌,然後棄一張牌。 晝形(如果玩家於自己回合中沒有施放咒語,則下一個回合成為黑夜。) | 538006 | |
| French | Clandestine suspecte // Loup-garou de mer | Clandestine suspecte | Créature — humain et gredin et loup-garou | La Clandestine suspecte ne peut pas être bloquée. À chaque fois que la Clandestine suspecte inflige des blessures de combat à un joueur, piochez une carte, puis défaussez-vous d'une carte. Diurne (Si un joueur ne lance pas de sort pendant son propre tour, on passe à la nuit au prochain tour.) | 535794 | |
| German | Blinde Passagierin // Seefahrender Werwolf | Blinde Passagierin | Kreatur — Mensch, Räuber, Werwolf | Die Blinde Passagierin kann nicht geblockt werden. Immer wenn die Blinde Passagierin einem Spieler Kampfschaden zufügt, ziehe eine Karte und wirf dann eine Karte ab. Tagaktiv (Falls ein Spieler in seinem eigenen Zug keine Zaubersprüche wirkt, wird es im nächsten Zug Nacht.) | 535162 | |
| Italian | Clandestina Sospetta // Lupa di Mare Mannara | Clandestina Sospetta | Creatura — Mannaro Farabutto Umano | La Clandestina Sospetta non può essere bloccata. Ogniqualvolta la Clandestina Sospetta infligge danno da combattimento a un giocatore, pesca una carta, poi scarta una carta. Diurno (Se un giocatore non lancia magie durante il suo turno, diventa notte nel turno successivo.) | 536110 | |
| Japanese | 怪しげな密航者 // 船乗りの人狼 | 怪しげな密航者 | クリーチャー — 人間・ならず者・狼男 | 怪しげな密航者はブロックされない。 怪しげな密航者がプレイヤー1人に戦闘ダメージを与えるたび、カード1枚を引き、その後カード1枚を捨てる。 日暮(プレイヤーが自分のターンに呪文を唱えなかったなら、次のターンに夜になる。) | 536426 | |
| Korean | 수상한 밀항자 // 항해하는 늑대인간 | 수상한 밀항자 | 생물 — 인간 도적 늑대인간 | 수상한 밀항자는 방어될 수 없다. 수상한 밀항자가 플레이어에게 전투피해를 입힐 때마다, 카드 한 장을 뽑은 후, 카드 한 장을 버린다. 낮 종속 (플레이어가 자신의 턴 동안 아무 주문도 발동하지 않는 경우, 다음 턴에 밤이 된다.) | 536742 | |
| Portuguese (Brazil) | Clandestina Suspeita // Lobisomem Marinheira | Clandestina Suspeita | Criatura — Humano Ladino Lobisomem | Clandestina Suspeita não pode ser bloqueada. Toda vez que Clandestina Suspeita causar dano de combate a um jogador, compre um card e depois descarte um card. Diurno (Se um jogador não conjura nenhuma mágica durante o próprio turno, torna-se noite no turno seguinte.) | 537058 | |
| Russian | Подозрительная Безбилетница // Корабельный Вервольф | Подозрительная Безбилетница | Существо — Человек Бродяга Вервольф | Подозрительная Безбилетница не может быть заблокирована. Каждый раз, когда Подозрительная Безбилетница наносит боевые повреждения игроку, возьмите карту, затем сбросьте карту. Созданье дня (Если игрок не разыгрывает ни одного заклинания во время своего хода, то в следующем ходу наступает ночь.) | 537374 | |
| Spanish | Polizona sospechosa // Licántropa marítima | Polizona sospechosa | Criatura — Bribón licántropo humano | La Polizona sospechosa no puede ser bloqueada. Siempre que la Polizona sospechosa haga daño de combate a un jugador, roba una carta, luego descarta una carta. Diurno. (Si un jugador no lanza ningún hechizo durante su propio turno, se hace de noche al turno siguiente.) | 535478 |
| date | text |
|---|---|
| 2021-09-24 | Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. |
| 2021-09-24 | Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. |
| 2021-09-24 | Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step. |
| 2021-09-24 | If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. |
| 2021-09-24 | If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. |
| 2021-09-24 | If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up. |
| 2021-09-24 | If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform. |
| 2021-09-24 | If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform. |
| 2021-09-24 | Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound. |
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