← Back Card Profile (by Name)

Suspicious Stowaway // Seafaring Werewolf MID

Other printings of "Suspicious Stowaway // Seafaring Werewolf": DBL #80 DBL #80 MID #80 MID #80 PMID #80s PMID #80s MID #288 MID #288

Card

id54759
artistJoshua Alvarado
artistIds17d299e6-c614-4367-9194-cdf82b03b0b2
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicator
colorsU
defense
duelDeck
edhrecRank13153
edhrecSaltiness0.17
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameSuspicious Stowaway
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDaybound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameSuspicious Stowaway // Seafaring Werewolf
number288
originalPrintings
originalReleaseDate
originalText
otherFaceIdsc9626980-d33e-5921-9f4d-7ae8e7e47686
power1
printingsDBL, MID, PMID
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMID
sidea
signature
sourceProducts{'foil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3'], 'nonfoil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']}
subsets
subtypesHuman, Rogue, Werewolf
supertypes
textThis creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
toughness1
typeCreature — Human Rogue Werewolf
typesCreature
uuidb2c92d64-66d7-5dab-b542-3dfb3cc50682
variations68907426-a42c-5c2f-a4ec-675df6271eeb
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54759
cardKingdomEtchedId
cardKingdomFoilId251113
cardKingdomId250554
cardsphereFoilId81281
cardsphereId81274
deckboxId60187
mcmId574922
mcmMetaId345427
mtgArenaId78672
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6a5e3461-e527-5b0f-834f-734dcd3a3904
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallId783da534-738e-4507-821f-f30956045646
scryfallIllustrationId0584d4c1-bb8e-440f-b448-01df6c0efb75
scryfallOracleIdda412474-1da8-409b-bd7b-87cbfc239fb0
tcgplayerEtchedProductId
tcgplayerProductId248115
uuidb2c92d64-66d7-5dab-b542-3dfb3cc50682

Legalities

id54759
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidb2c92d64-66d7-5dab-b542-3dfb3cc50682
vintageLegal

Purchase URLs

id54759
cardKingdomhttps://mtgjson.com/links/237ca3ff9aaef977
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2e3f05b1984776b5
cardmarkethttps://mtgjson.com/links/42eb7884eb45e7b1
tcgplayerhttps://mtgjson.com/links/84ec710c6f0dbdd1
tcgplayerEtched
uuidb2c92d64-66d7-5dab-b542-3dfb3cc50682

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

Tip: bookmark this page with your query parameters for quick access.