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Suspicious Stowaway // Seafaring Werewolf PMID

Other printings of "Suspicious Stowaway // Seafaring Werewolf": DBL #80 DBL #80 MID #80 MID #80 PMID #80s PMID #80s MID #288 MID #288

Card

id75697
artistJake Murray
artistIdsbe53e4e1-ab31-494a-b154-e00ee97eb463
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicatorG
colorsG
defense
duelDeck
edhrecRank13153
edhrecSaltiness0.17
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameSeafaring Werewolf
finishesfoil
flavorName
flavorText
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsNightbound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue2
nameSuspicious Stowaway // Seafaring Werewolf
number80s
originalPrintings
originalReleaseDate
originalText
otherFaceIdsc8842f9b-c8bb-5856-819b-2fb9b4dd7de3
power2
printingsDBL, MID, PMID
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMID
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textThis creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
toughness1
typeCreature — Werewolf
typesCreature
uuidfd60ff52-dbb1-5c67-929e-6bdb4664a2b7
variations
watermark
setNameInnistrad: Midnight Hunt Promos

Identifiers

id75697
cardKingdomEtchedId
cardKingdomFoilId251315
cardKingdomId
cardsphereFoilId81830
cardsphereId
deckboxId60339
mcmId575689
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida1221395-4374-5928-be19-1e4adbf96cff
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallId6a3f1aae-6046-49a2-84e2-b73d5ed72474
scryfallIllustrationId18cd7f08-f1de-41c4-b04f-6dec4b6a1245
scryfallOracleIdda412474-1da8-409b-bd7b-87cbfc239fb0
tcgplayerEtchedProductId
tcgplayerProductId249450
uuidfd60ff52-dbb1-5c67-929e-6bdb4664a2b7

Legalities

id75697
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidfd60ff52-dbb1-5c67-929e-6bdb4664a2b7
vintageLegal

Purchase URLs

id75697
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/fc339486875982ea
cardmarket
tcgplayerhttps://mtgjson.com/links/e3fb61a147ee0141
tcgplayerEtched
uuidfd60ff52-dbb1-5c67-929e-6bdb4664a2b7

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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