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Suspicious Stowaway // Seafaring Werewolf PMID

Other printings of "Suspicious Stowaway // Seafaring Werewolf": DBL #80 DBL #80 MID #80 MID #80 PMID #80s PMID #80s MID #288 MID #288

Card

id75696
artistJake Murray
artistIdsbe53e4e1-ab31-494a-b154-e00ee97eb463
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicator
colorsU
defense
duelDeck
edhrecRank13153
edhrecSaltiness0.17
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameSuspicious Stowaway
finishesfoil
flavorName
flavorText
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDaybound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameSuspicious Stowaway // Seafaring Werewolf
number80s
originalPrintings
originalReleaseDate
originalText
otherFaceIdsfd60ff52-dbb1-5c67-929e-6bdb4664a2b7
power1
printingsDBL, MID, PMID
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMID
sidea
signature
sourceProducts{'foil': ['eccca1af-855a-5f78-ba25-b0c62b749f38']}
subsets
subtypesHuman, Rogue, Werewolf
supertypes
textThis creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
toughness1
typeCreature — Human Rogue Werewolf
typesCreature
uuidc8842f9b-c8bb-5856-819b-2fb9b4dd7de3
variations
watermark
setNameInnistrad: Midnight Hunt Promos

Identifiers

id75696
cardKingdomEtchedId
cardKingdomFoilId251315
cardKingdomId
cardsphereFoilId81830
cardsphereId
deckboxId60339
mcmId575689
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idee78cde1-3f75-5a24-97eb-e8fdde3455b2
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallId6a3f1aae-6046-49a2-84e2-b73d5ed72474
scryfallIllustrationIdab40730f-59b8-4960-b60a-34f8a654fe56
scryfallOracleIdda412474-1da8-409b-bd7b-87cbfc239fb0
tcgplayerEtchedProductId
tcgplayerProductId249450
uuidc8842f9b-c8bb-5856-819b-2fb9b4dd7de3

Legalities

id75696
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidc8842f9b-c8bb-5856-819b-2fb9b4dd7de3
vintageLegal

Purchase URLs

id75696
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9cd51e1e62a7e4cd
cardmarket
tcgplayerhttps://mtgjson.com/links/dd623e6068c444ce
tcgplayerEtched
uuidc8842f9b-c8bb-5856-819b-2fb9b4dd7de3

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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