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Suspicious Stowaway // Seafaring Werewolf MID

Other printings of "Suspicious Stowaway // Seafaring Werewolf": DBL #80 DBL #80 MID #80 MID #80 PMID #80s PMID #80s MID #288 MID #288

Card

id54512
artistJake Murray
artistIdsbe53e4e1-ab31-494a-b154-e00ee97eb463
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, U
colorIndicator
colorsU
defense
duelDeck
edhrecRank13153
edhrecSaltiness0.17
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameSuspicious Stowaway
finishesnonfoil, foil
flavorName
flavorText
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDaybound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameSuspicious Stowaway // Seafaring Werewolf
number80
originalPrintings
originalReleaseDate
originalTextSuspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
otherFaceIdsae246422-37b8-51b2-a6cd-4cecb425f3cf
power1
printingsDBL, MID, PMID
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMID
sidea
signature
sourceProducts{'foil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', '95097ae8-da7b-588f-b90b-af4cd4e0de04', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3'], 'nonfoil': ['3ba30a28-c6da-585c-80b9-38ef6cbb0674', '4c81b87d-9073-5e50-a643-ba04753cae05', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']}
subsets
subtypesHuman, Rogue, Werewolf
supertypes
textThis creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
toughness1
typeCreature — Human Rogue Werewolf
typesCreature
uuid68907426-a42c-5c2f-a4ec-675df6271eeb
variationsb2c92d64-66d7-5dab-b542-3dfb3cc50682
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54512
cardKingdomEtchedId
cardKingdomFoilId250929
cardKingdomId250531
cardsphereFoilId80824
cardsphereId80782
deckboxId59979
mcmId574921
mcmMetaId345427
mtgArenaId78417
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id361dd12d-baec-5bea-95df-f41bd0abe4a0
mtgoFoilId
mtgoId93106
multiverseId534846
scryfallCardBackId
scryfallIdab17c8fa-4c06-4542-848a-e3f2f9f47c27
scryfallIllustrationIdab40730f-59b8-4960-b60a-34f8a654fe56
scryfallOracleIdda412474-1da8-409b-bd7b-87cbfc239fb0
tcgplayerEtchedProductId
tcgplayerProductId248114
uuid68907426-a42c-5c2f-a4ec-675df6271eeb

Legalities

id54512
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid68907426-a42c-5c2f-a4ec-675df6271eeb
vintageLegal

Purchase URLs

id54512
cardKingdomhttps://mtgjson.com/links/29ddb1838f2e1c36
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/37de99c5eb2b6bb3
cardmarkethttps://mtgjson.com/links/79ff205c2ec30676
tcgplayerhttps://mtgjson.com/links/0ce96f0ff779fbe5
tcgplayerEtched
uuid68907426-a42c-5c2f-a4ec-675df6271eeb

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified可疑偷渡客 // 远洋狼人可疑偷渡客生物 — 人类/浪客/狼人可疑偷渡客不能被阻挡。
每当可疑偷渡客对任一牌手造成战斗伤害时,抓一张牌,然后弃一张牌。
昼形(如果牌手于自己回合中没有施放咒语,则下一个回合成为黑夜。)
537690
Chinese Traditional可疑偷渡客 // 遠洋狼人可疑偷渡客生物 — 人類/浪客/狼人可疑偷渡客不能被阻擋。
每當可疑偷渡客對任一玩家造成戰鬥傷害時,抽一張牌,然後棄一張牌。
晝形(如果玩家於自己回合中沒有施放咒語,則下一個回合成為黑夜。)
538006
FrenchClandestine suspecte // Loup-garou de merClandestine suspecteCréature — humain et gredin et loup-garouLa Clandestine suspecte ne peut pas être bloquée.
À chaque fois que la Clandestine suspecte inflige des blessures de combat à un joueur, piochez une carte, puis défaussez-vous d'une carte.
Diurne (Si un joueur ne lance pas de sort pendant son propre tour, on passe à la nuit au prochain tour.)
535794
GermanBlinde Passagierin // Seefahrender WerwolfBlinde PassagierinKreatur — Mensch, Räuber, WerwolfDie Blinde Passagierin kann nicht geblockt werden.
Immer wenn die Blinde Passagierin einem Spieler Kampfschaden zufügt, ziehe eine Karte und wirf dann eine Karte ab.
Tagaktiv (Falls ein Spieler in seinem eigenen Zug keine Zaubersprüche wirkt, wird es im nächsten Zug Nacht.)
535162
ItalianClandestina Sospetta // Lupa di Mare MannaraClandestina SospettaCreatura — Mannaro Farabutto UmanoLa Clandestina Sospetta non può essere bloccata.
Ogniqualvolta la Clandestina Sospetta infligge danno da combattimento a un giocatore, pesca una carta, poi scarta una carta.
Diurno (Se un giocatore non lancia magie durante il suo turno, diventa notte nel turno successivo.)
536110
Japanese怪しげな密航者 // 船乗りの人狼怪しげな密航者クリーチャー — 人間・ならず者・狼男怪しげな密航者はブロックされない。
怪しげな密航者がプレイヤー1人に戦闘ダメージを与えるたび、カード1枚を引き、その後カード1枚を捨てる。
日暮(プレイヤーが自分のターンに呪文を唱えなかったなら、次のターンに夜になる。)
536426
Korean수상한 밀항자 // 항해하는 늑대인간수상한 밀항자생물 — 인간 도적 늑대인간수상한 밀항자는 방어될 수 없다.
수상한 밀항자가 플레이어에게 전투피해를 입힐 때마다, 카드 한 장을 뽑은 후, 카드 한 장을 버린다.
낮 종속 (플레이어가 자신의 턴 동안 아무 주문도 발동하지 않는 경우, 다음 턴에 밤이 된다.)
536742
Portuguese (Brazil)Clandestina Suspeita // Lobisomem MarinheiraClandestina SuspeitaCriatura — Humano Ladino LobisomemClandestina Suspeita não pode ser bloqueada.
Toda vez que Clandestina Suspeita causar dano de combate a um jogador, compre um card e depois descarte um card.
Diurno (Se um jogador não conjura nenhuma mágica durante o próprio turno, torna-se noite no turno seguinte.)
537058
RussianПодозрительная Безбилетница // Корабельный ВервольфПодозрительная БезбилетницаСущество — Человек Бродяга ВервольфПодозрительная Безбилетница не может быть заблокирована.
Каждый раз, когда Подозрительная Безбилетница наносит боевые повреждения игроку, возьмите карту, затем сбросьте карту.
Созданье дня (Если игрок не разыгрывает ни одного заклинания во время своего хода, то в следующем ходу наступает ночь.)
537374
SpanishPolizona sospechosa // Licántropa marítimaPolizona sospechosaCriatura — Bribón licántropo humanoLa Polizona sospechosa no puede ser bloqueada.
Siempre que la Polizona sospechosa haga daño de combate a un jugador, roba una carta, luego descarta una carta.
Diurno. (Si un jugador no lanza ningún hechizo durante su propio turno, se hace de noche al turno siguiente.)
535478

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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