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Suspicious Stowaway // Seafaring Werewolf MID

Other printings of "Suspicious Stowaway // Seafaring Werewolf": DBL #80 DBL #80 MID #80 MID #80 PMID #80s PMID #80s MID #288 MID #288

Card

id54760
artistJoshua Alvarado
artistIds17d299e6-c614-4367-9194-cdf82b03b0b2
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicatorG
colorsG
defense
duelDeck
edhrecRank13153
edhrecSaltiness0.17
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameSeafaring Werewolf
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsNightbound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue2
nameSuspicious Stowaway // Seafaring Werewolf
number288
originalPrintings
originalReleaseDate
originalText
otherFaceIdsb2c92d64-66d7-5dab-b542-3dfb3cc50682
power2
printingsDBL, MID, PMID
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMID
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textThis creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
toughness1
typeCreature — Werewolf
typesCreature
uuidc9626980-d33e-5921-9f4d-7ae8e7e47686
variationsae246422-37b8-51b2-a6cd-4cecb425f3cf
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54760
cardKingdomEtchedId
cardKingdomFoilId251113
cardKingdomId250554
cardsphereFoilId81281
cardsphereId81274
deckboxId60187
mcmId574922
mcmMetaId345427
mtgArenaId78672
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2711ac52-72d4-5e30-88f7-f9887ad09a54
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallId783da534-738e-4507-821f-f30956045646
scryfallIllustrationId276e060d-46b7-4c8b-978d-47917ed87dab
scryfallOracleIdda412474-1da8-409b-bd7b-87cbfc239fb0
tcgplayerEtchedProductId
tcgplayerProductId248115
uuidc9626980-d33e-5921-9f4d-7ae8e7e47686

Legalities

id54760
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidc9626980-d33e-5921-9f4d-7ae8e7e47686
vintageLegal

Purchase URLs

id54760
cardKingdomhttps://mtgjson.com/links/a846e32469a42a21
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9dede554a3c3bb2f
cardmarkethttps://mtgjson.com/links/8643368dac3a1bb0
tcgplayerhttps://mtgjson.com/links/e823a43378c4a605
tcgplayerEtched
uuidc9626980-d33e-5921-9f4d-7ae8e7e47686

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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