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Suspicious Stowaway // Seafaring Werewolf DBL

Other printings of "Suspicious Stowaway // Seafaring Werewolf": DBL #80 DBL #80 MID #80 MID #80 PMID #80s PMID #80s MID #288 MID #288

Card

id23217
artistJake Murray
artistIdsbe53e4e1-ab31-494a-b154-e00ee97eb463
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, U
colorIndicator
colorsU
defense
duelDeck
edhrecRank13143
edhrecSaltiness0.17
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameSuspicious Stowaway
finishesnonfoil, foil
flavorName
flavorText
frameEffectsinverted, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDaybound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameSuspicious Stowaway // Seafaring Werewolf
number80
originalPrintings
originalReleaseDate
originalText
otherFaceIdsf2297311-10e2-5048-ad96-5c6d93c523ad
power1
printingsDBL, MID, PMID
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeDBL
sidea
signature
sourceProducts{'foil': ['9cb58fb6-2df9-574d-ba20-68ed1e3bec53'], 'nonfoil': ['9cb58fb6-2df9-574d-ba20-68ed1e3bec53']}
subsets
subtypesHuman, Rogue, Werewolf
supertypes
textThis creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
toughness1
typeCreature — Human Rogue Werewolf
typesCreature
uuidc0dc98d9-5cf6-5623-9699-dd21460ab13b
variations
watermark
setNameInnistrad: Double Feature

Identifiers

id23217
cardKingdomEtchedId
cardKingdomFoilId254772
cardKingdomId254235
cardsphereFoilId83567
cardsphereId83566
deckboxId62155
mcmId585090
mcmMetaId345427
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idedf18792-6e5e-58df-b86d-91adba71d85a
mtgoFoilId
mtgoId96388
multiverseId
scryfallCardBackId
scryfallId5305fc4a-30c6-4aaf-b98c-9a2d273014fc
scryfallIllustrationId38d6efe5-08aa-4a10-a415-660bf81eecc5
scryfallOracleIdda412474-1da8-409b-bd7b-87cbfc239fb0
tcgplayerEtchedProductId
tcgplayerProductId255619
uuidc0dc98d9-5cf6-5623-9699-dd21460ab13b

Legalities

id23217
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidc0dc98d9-5cf6-5623-9699-dd21460ab13b
vintageLegal

Purchase URLs

id23217
cardKingdomhttps://mtgjson.com/links/01e1aff73a0a95f7
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/45c30b46d557c8ba
cardmarkethttps://mtgjson.com/links/2530735eea109ee5
tcgplayerhttps://mtgjson.com/links/0a2b539939d97667
tcgplayerEtched
uuidc0dc98d9-5cf6-5623-9699-dd21460ab13b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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