Other printings of "Suspicious Stowaway // Seafaring Werewolf": DBL #80 DBL #80 MID #80 MID #80 PMID #80s PMID #80s MID #288 MID #288
| id | 54513 |
|---|---|
| artist | Jake Murray |
| artistIds | be53e4e1-ab31-494a-b154-e00ee97eb463 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G, U |
| colorIndicator | G |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 13153 |
| edhrecSaltiness | 0.17 |
| faceConvertedManaCost | 0 |
| faceFlavorName | |
| faceManaValue | 0 |
| faceName | Seafaring Werewolf |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | sunmoondfc |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Nightbound |
| language | English |
| layout | transform |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 2 |
| name | Suspicious Stowaway // Seafaring Werewolf |
| number | 80 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
| otherFaceIds | 68907426-a42c-5c2f-a4ec-675df6271eeb |
| power | 2 |
| printings | DBL, MID, PMID |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MID |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | Werewolf |
| supertypes | |
| text | This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
| toughness | 1 |
| type | Creature — Werewolf |
| types | Creature |
| uuid | ae246422-37b8-51b2-a6cd-4cecb425f3cf |
| variations | c9626980-d33e-5921-9f4d-7ae8e7e47686 |
| watermark | |
| setName | Innistrad: Midnight Hunt |
| id | 54513 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 250929 |
| cardKingdomId | 250531 |
| cardsphereFoilId | 80824 |
| cardsphereId | 80782 |
| deckboxId | 59979 |
| mcmId | 574921 |
| mcmMetaId | 345427 |
| mtgArenaId | 78417 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | ade22ffc-ac88-56cc-807d-d8e0f6247f8a |
| mtgoFoilId | |
| mtgoId | 93106 |
| multiverseId | 534847 |
| scryfallCardBackId | |
| scryfallId | ab17c8fa-4c06-4542-848a-e3f2f9f47c27 |
| scryfallIllustrationId | 18cd7f08-f1de-41c4-b04f-6dec4b6a1245 |
| scryfallOracleId | da412474-1da8-409b-bd7b-87cbfc239fb0 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 248114 |
| uuid | ae246422-37b8-51b2-a6cd-4cecb425f3cf |
| id | 54513 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | ae246422-37b8-51b2-a6cd-4cecb425f3cf |
| vintage | Legal |
| id | 54513 |
|---|---|
| cardKingdom | https://mtgjson.com/links/e0dc06779c2d63ec |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/b1ee3deb6f32c771 |
| cardmarket | https://mtgjson.com/links/f85110bf99b333d5 |
| tcgplayer | https://mtgjson.com/links/4d84c5adee4b5502 |
| tcgplayerEtched | |
| uuid | ae246422-37b8-51b2-a6cd-4cecb425f3cf |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 可疑偷渡客 // 远洋狼人 | 远洋狼人 | 生物 — 狼人 | 远洋狼人不能被阻挡。 每当远洋狼人对任一牌手造成战斗伤害时,抓一张牌。 夜形(如果牌手于自己回合中施放至少两个咒语,则下一个回合成为白昼。) | 537690 | |
| Chinese Traditional | 可疑偷渡客 // 遠洋狼人 | 遠洋狼人 | 生物 — 狼人 | 遠洋狼人不能被阻擋。 每當遠洋狼人對任一玩家造成戰鬥傷害時,抽一張牌。 夜形(如果玩家於自己回合中施放至少兩個咒語,則下一個回合成為白晝。) | 538006 | |
| French | Clandestine suspecte // Loup-garou de mer | Loup-garou de mer | Créature — loup-garou | Le Loup-garou de mer ne peut pas être bloqué. À chaque fois que le Loup-garou de mer inflige des blessures de combat à un joueur, piochez une carte. Nocturne (Si un joueur lance au moins deux sorts pendant son propre tour, on passe au jour au prochain tour.) | 535794 | |
| German | Blinde Passagierin // Seefahrender Werwolf | Seefahrender Werwolf | Kreatur — Werwolf | Der Seefahrende Werwolf kann nicht geblockt werden. Immer wenn der Seefahrende Werwolf einem Spieler Kampfschaden zufügt, ziehe eine Karte. Nachtaktiv (Falls ein Spieler in seinem eigenen Zug zwei oder mehr Zaubersprüche wirkt, wird es im nächsten Zug Tag.) | 535162 | |
| Italian | Clandestina Sospetta // Lupa di Mare Mannara | Lupa di Mare Mannara | Creatura — Mannaro | La Lupa di Mare Mannara non può essere bloccata. Ogniqualvolta la Lupa di Mare Mannara infligge danno da combattimento a un giocatore, pesca una carta. Notturno (Se un giocatore lancia almeno due magie durante il suo turno, diventa giorno nel turno successivo.) | 536110 | |
| Japanese | 怪しげな密航者 // 船乗りの人狼 | 船乗りの人狼 | クリーチャー — 狼男 | 船乗りの人狼はブロックされない。 船乗りの人狼がプレイヤー1人に戦闘ダメージを与えるたび、カード1枚を引く。 夜明(プレイヤーが自分のターンに2つ以上の呪文を唱えたなら、次のターンに昼になる。) | 536426 | |
| Korean | 수상한 밀항자 // 항해하는 늑대인간 | 항해하는 늑대인간 | 생물 — 늑대인간 | 항해하는 늑대인간은 방어될 수 없다. 항해하는 늑대인간이 플레이어에게 전투피해를 입힐 때마다, 카드 한 장을 뽑는다. 밤 종속 (플레이어가 자신의 턴 동안 주문을 두 개 이상 발동하는 경우, 다음 턴에 낮이 된다.) | 536742 | |
| Portuguese (Brazil) | Clandestina Suspeita // Lobisomem Marinheira | Lobisomem Marinheira | Criatura — Lobisomem | Lobisomem Marinheira não pode ser bloqueada. Toda vez que Lobisomem Marinheira causar dano de combate a um jogador, compre um card. Noturno (Se um jogador conjura ao menos duas mágicas durante o próprio turno, torna-se dia no turno seguinte.) | 537058 | |
| Russian | Подозрительная Безбилетница // Корабельный Вервольф | Корабельный Вервольф | Существо — Вервольф | Корабельный Вервольф не может быть заблокирован. Каждый раз, когда Корабельный Вервольф наносит боевые повреждения игроку, возьмите карту. Созданье ночи (Если игрок разыгрывает не менее двух заклинаний во время своего хода, то в следующем ходу наступает день.) | 537374 | |
| Spanish | Polizona sospechosa // Licántropa marítima | Licántropa marítima | Criatura — Licántropo | La Licántropa marítima no puede ser bloqueada. Siempre que la Licántropa marítima haga daño de combate a un jugador, roba una carta. Nocturno. (Si un jugador lanza al menos dos hechizos durante su propio turno, se hace de día al turno siguiente.) | 535478 |
| date | text |
|---|---|
| 2021-09-24 | Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. |
| 2021-09-24 | Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. |
| 2021-09-24 | Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step. |
| 2021-09-24 | If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. |
| 2021-09-24 | If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. |
| 2021-09-24 | If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up. |
| 2021-09-24 | If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform. |
| 2021-09-24 | If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform. |
| 2021-09-24 | Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound. |
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